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SummaryEdit

Kurt Mesmer Player Rowenstin
Human Mage (Evil) Level 3 (XP 2250)
Initiative +1
Passive Insight 16 Passive Perception 11; Senses
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 7
AC 15 Fortitude 13 Reflex 16 Will 17
Speed 6 squares Size Medium
Str 8 (-1) Dex 11 (+0) Wis 10 (+0)
Con 13 (+1) Int 18 (+4) Cha 16 (+3)
Racial Abilities Extra skill, extra feat, extra at-will attack, bonus to defenses.
Class Features Mage traits, enchantment apprentice, Theme: Disgraced noble, dirty deed encounter power.
Battack Basic Attack None
Branged Ranged Basic Attack Magic Missile Ranged 20, 6 force damage.
Feats Orb expertise, Bardic Dilettante, Beguiling Enchantment.
Skills Insight +6, Arcana +10, History +10, Diplomacy +9, Bluff +9, Intimidate +9, Acrobatics +1, Dungeoneering +1, Endurance +2, Heal +1, Nature +1, Perception +1, Religion +5, Stealth +1, Streetwise +4, Thievery +1, Athletics +0
Languages Common, Elven
Powers
Chameleon mask / Mind trick (Encounter Free action ✦ Arcane) Wizard Utility
Target: Personal
Trigger: Kurt makes a Stealth check
Effect: Kurt makes an Arcana check instead, using that result to determine the outcome of the Stealth check

I'm not the man you're looking for
Ghost sound / Hallucinatory sounds (At will Standard Ranged 10 ✦ Arcane, Illusion) Wizard utility
Target: One object or unoccupied square
Effect: Kurt causes a mass hallucination of sounds coming from an area. The sounds can be as quiet as a whisper or as loud as a yelling or fighting creature.
Spook (Encounter Standard Personal ✦ Arcane, Nethermancy, Shadow) Wizard utility
Trigger: Kurt would make an Intimidate check
Effect: Kurt makes an Arcana check instead, using that result to determine the outcome of the Intimidate check
Magic Missile / Mighty Headache (At Will Standard Ranged 20 ✦ Arcane, Evocation, Force, Implement) Wizard attack 1
Target: One creature
Effect: 6 Force (psychic?) damage. Kurt can use this power as a ranged basic attack
Hypnotism (At Will Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard attack 1
Target: One enemy
Attack: +6 Vs Will
Hit: The target suffers a -2 penalty to hit Kurt until the end of the target’s next turn, and he can choose one of the following effects:

• The target uses a free action to make a melee basic attack against a creature of Max’s choice, with a +4 power bonus to the attack roll.

• Kurt slides the target up to 6 squares.
Beguiling Strands (At Will Standard Close Blast 5 ✦ Arcane, Charm, Enchantment, Implement, Psychic) Wizard attack 1.
Target: Each enemy in the blast
Attack: +6 Vs Will
Hit: The targets suffer a -2 penalty to hit Kurt until the end of the target’s next turn, take 4 psychic damage and are pushed 6 squares.
Phantom cage (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) Wizard attack 1, human bonus
Target: One creature
Attack: +6 Vs Will
Hit: 1d8+4 psychic damage, and if moves before the end of Kurt’s next turn it takes 4 psychic damage.
Grasping Shadows (Encounter Standard action Burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) Wizard attack 1
Target: Each creature in burst
Attack: +6 Vs Will
Hit: 1d8+4 psychic damage and target is Slowed.
Effect: Hypnotic waves linger in the designated area and continue until the end of Kurt’s next turn. Any creature that enters the area take 5 psychic damage and is Slowed until the end of it’s next turn
Charm of Misplaced Wrath (Encounter Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard attack 1
Target: One enemy
Attack: +6 Vs Will
Hit: Kurt slides the target up to 6 squares. The target is then dazed until the end of Kurt's next turn and suffer a -2 penalty to hit Kurt until the end of the target’s next turn
Effect: The target makes a basic attack against a creature of Kurt’s choice as a free action. The basic attack gains a +2 power bonus to the damage roll.
Hypnotic Pattern (Encounter Standard Ranged 10 ✦ Arcane, Illusion, Implement) Wizard attack 3
Effect: Kurt causes an hallucination of trippy colors and lights in an unoccupied square within range that lasts until the end of his next turn. Kurt can use the Hypnotic Pattern Attack power, using the pattern’s square as the origin square.

Hypnotic Pattern Attack
At will * Arcane, Illusion, Conjuration, Implement
Opportunity action Close burst 3
Target:
The triggering enemy in burst
Attack: +6 Vs Will
Requirement: The Hypnotic Pattern power must be active to use this power
Trigger: An enemy starts his turn within 3 squares of the pattern

Hit: The target is pulled 4 squares towards the pattern and is slowed. It can move into the pattern space
Maze of mirrors (Encounter Standard Burst 1 within 10 squares ✦ Arcane, Illusion, Implement) Wizard attack 3
Target: Each creature in the burst
Attack: +6 Vs Will
Hit: The target is Immobilized and takes a -4 penalty to attack rolls
Miss: The target is Slowed until the end of Kurt’s next turn
Phantom Chasm (Daily Standard Burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic, Zone) Wizard Attack 1
Target: Each enemy in burst
Attack: +6 Vs Will
Hit: 2d6+4 psychic damage and the target falls prone. The target is also Immobilized until the end of its next turn
Miss: Half damage, and the target falls prone
Effect: The burst creates a zone of lingering hypnotic energy that lasts until the end of the encounter. Any enemy that enters the zone falls prone.
Horrid Wispers (Daily Standard Burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) Wizard Attack 1
Target: Each enemy in burst
Attack: +6 Vs Will
Hit: 1d6+4 psychic damage and the target is Slowed and takes a -2 penalty to attack rolls (save ends both)
Miss: The target is Slowed and takes a -2 penalty to attack rolls until the end of Kurt's next turn
Aftereffect: Kurt knocks the target prone
Glib tongue (Encounter Minor Personal ✦ Arcane) Wizard Utility 2
Effect: Kurt gains a +5 power bonus to Diplomacy checks and Charm attacks until the end of his next turn
Instant Friends (Daily Standard Ranged 10 ✦ Arcane, Charm, Enchantment) Wizard Utility 2
Effect: The target makes a saving throw. The saving throw has a +5 bonus if the target is the same level as Kurt or a higher level. It takes a -5 penalty if the target is a lower level than Kurt or does not have a level.

If the saving throw succeeds, this power has no effect. The target is aware that Kurt used this power on it if it is the same level as him or a higher level. Otherwise, it does not know Kurt used this power. On a failed saving throw, the target treats Kurt as a trusted friend for 1d4 hours. It truthfully answers all questions he asks and aids him in any way it can as long as doing so does not risk its life or property. While the target is under this effect, Kurt gains a +5 power bonus to Bluff checks against it.

This effect ends if Kurt or any of his allies attack the target or any of its allies. Afterward, the target doesn't remember that Max used this power on it.
Majestic Word (Daily Minor action Close Burst 5 ✦ Arcane, Healing) Bard multiclass
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain 1d6+3 additional hit points. Kurt also slides the target 1 square.
Dirty deed (Encounter Move Melee 1 ✦ Martial) Disgraced Noble utility
Target: One creature granting combat advantage to Kurt
Attack: +7 Vs Ref
Hit: The target falls prone
Effect: One ally adjacent to the target can make a melee basic attack as a free action

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