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Summary Edit

{{L4W:Character |Name=Gerge |Player=Gerge |Level=1 |Class=? |Race=? |Size=Medium |XP=0 |Initiative=+0 |Perception=10 |Insight=10 |Senses=Low-light |HP=10 |Bloodied=29 |SurgeValue=14 |Surges=9 |AC=22 |Fortitude=18 |Reflex=19 |Will=21 |Speed=7 |Alignment=Lawful Good |Languages=Allarian, Elven |Str=13 (+1) |Con=14 (+2) |Dex=17 (+3) |Int=10 (+0) |Wis=20 (+5) |Cha= 8 (-1) |Racial=+2 Nature, +2 Perception, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step, Elven Accuracy. |ClassFeature=Armor of Faith, Avenger's Censure (pursuit), Channel Divinity, Oath of Enmity, Holy Symbol |Feats=Weapon Proficiency (Executioner's Axe), Unarmored Agility,Weapon Focus Axe, Improved Defenses |Skills=Acrobatics +6, Arcana +3, Athletics +9, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +5, Heal +8, History +3, Insight + 8, Intimidate +2,Nature +10, Perception +15, Religion +9, Stealth +13, Streetwise +2, Thievery +6. |BasicAttack=Battlecrazed Executioner's Axe +8 vs AC, 1d12+5 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage) |BasicRangedAttack=Longbow +7 vs. AC, 1d10+3 damage(19-20 threat against undead)

|Power01=
Bond of Pursuit (At Will Standard Melee weapon ✦ Divine, Weapon)
Target: One creature
Attack: +12 vs. AC
Hit: 1d12+9 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage). If the target doesn't end its next turn adjacent to Kaz, he can shift 4 squares as a free action, and must end the shift closer to the target.

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