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Welcome to the L4W Wiki []
Player's Handbook[]
- Introduction
- Character Creation Guide
- Character Status
- Character Table (auto-generated)
- Character Careers
- Approved Characters (The old approved characters category is here, but is obsolete and should not be used.)
- Characters requesting approval (The old Requesting Approval category is here, but is obsolete and should not be used.)
- World Records
- Player Credits Tracking (retirement)
- Character Sheet Templates for those of you who want to look at the options for character sheet formatting.
Dungeon Master's Guide[]
- Adventure Submission
- Adventure Index
- Adventure Summaries
- Useful DM-related forum threads
- DM Credits Tracking
The Transitive Isles Campaign Setting[]
Guide on formatting and general pointers for making the wiki accessible.
Adventuring[]
- Cosmology
- Arcadia - The fey realm.
- Chaos - The primordial realm from which all other realms were born.
- Elysium - The astral realm.
- Olympus - The seat of the gods, fashioned from Elysium by Joven.
- Gehenos - The realm of Asmodeus, fashioned from Elysium by the Prince when he was shunned by the gods.
- Herebos - The Shadow realm and seat of Lauto and Peresefa where the dead go to be counted.
- Thartharus - The eternal prison where the Titans were bound after defeat at the hands of the gods.
- That Which is Far - A realm of horror and madness born out of Azathoth.
- Time Keeping in the Transitive Isles
- History
- The Five - Heroes who were Daunton's greatest champions for a generation.
- The Founding Families - Nobles from the fallen Allarian Empire that escaped to the isle of Daunton and founded the city as it is known today.
- Languages
- Magic
- Races
- Backgrounds & Regional Benefits
Religion[]
Geography[]
- The Shifting Seas - An overview of some of the more common geographical features of the setting.
- Daunton: The Main Isle - The stable island that is the starting point for most adventures and the home of the setting.
- The Proximate Isles - The closest islands to Daunton, on a clear day within eyesight of the main isle.
- The Near Lands - islands and continents within a few weeks travel from Daunton.
- Allaria - The original motherland of Daunton, once the seat of a powerful empire but now mainly filled with ruins overrun with hobgoblins and many other nasties.
- The Far Lands - Lands too far to be reached by non-magical travel, perhaps even in other planes of existence.
- Under the Isles - The dark and unexplored world of caves and caverns that exists under the Shifting Seas.
Threats & Organisations[]
- Akneth, the Spider Dragon
- Asmodeus, the Prince
- Azathoth, the Nightmare
- Brotherhood of the bright Eon
- The Institute for Arcane Cyphers
- Moloch, Khan of the Horde
- Perses, the Heir of Ouranos
- The Screamer, Daunton's underground newspaper
- The Whispering Ravens, a spy network and cult
- The Usurper
- NPC Index
Latest activity[]
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