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Adventure: Rift in a BagEdit

DM: jbear

Judge: Lord Sessadore

Skill Challenge: A Sea Skirmish fit for a Lah'nun (included by special request ) Level 1 Complexity 2 Requires 6 successes before 3 Failures

Part 1: Discover the Threat and Alert the Captain and Crew: Complete!

Benefit: You have won a surprise round and also the initiative.

Part 2: The Chase/Battle (2 Successes) Goals: Escape or Cripple Junks; or board them and have them surrender or any combination of the 3!


Captain: AC 16 Fort 14 Ref 14 Will 13; 24/24 hp Steering ship (Move Action 1/turn): Nature +8 1st mate: AC 15 Fort 14 Ref 13 Will 12; 22 hp (Move Action 1/turn) Nature +6; Athletics +8 Crew: AC 14 Fort 13 Ref 12 Will 11; 30 hp hp (swarm Vulnerable 2; Range, melee ½ dmg) (Move Action 1/turn)Acrobatics +6; Athletics +6; Endurance +6; Thievery +6 (Minor Action 2/turn); Requires Charisma based check DC 12 or DC 19 if bloodied: Melee or Ranged attack: +4 vs AC; 4 dmg Requires Charisma based check


Fire the Cannons!
PC Name Aim the Cannons (Strength 8 or Thievery 12) Fire the Cannons (Dungeoneering or +5 vs 17) Extra Effort (Athletics 12/19 or Endurance 12/19)
Wat 60% (Strength) 45% 75%/40% (Endurance)
Themes 75% (Strength) 45% 55%/20% (Athletics)
Rain 70% (Strength) 45% 85%/50% (Endurance)
Zuri 85% (Thievery) 45% 55%/20% (Athletics)
Sabynha 75% (Thievery) 45% 75%/40% (Endurance)
Kartuus 85% (Strength) 45% 55%/20%* (Athletics)
  • Kartuus gets +10% to his Athletics success chance without his Heavy Shield.
Ram a Junk!
PC Name Align the Dolphin (Nature or +3 vs 14) Aid Alignment (Athletics) Aid Alignment (Acrobatics) Aid Alignment (Endurance) Aid Alignment (Thievery)
Wat 55% 35% 40% 75% 40%
Themes 70% 55% 100% 60% 65%
Rain 50%  % 85%/50% (Endurance)
Zuri 85% (Thievery) 45% 55%/20% (Athletics)
Sabynha 75% (Thievery) 45% 75%/40% (Endurance)
Kartuus 85% (Strength) 45% 55%/20%* (Athletics)


[sblock=Ram a Junk]
Align the Dolphin: Nature or +3 vs REF to align the side of a junk 1/round; Requires 3 successes before 2 fails in a row; For each success by 5 or more add 1 hit to damage caused to the junk.
Aid Alignment: Athletics, Endurance, Acrobatics or Thievery (max 1 of each per round) DC 12; each success provides the aligning of the Dolphin with a +1 bonus
Ramming a Junk: Requires Alignment; +10 vs AC; Hit: Causes 3 hits worth of dmg and 1 to the Dolphin; Miss: Causes 2 hits of dmg and 2 to the Dolphin. If the hit achieves 5 hits of dmg the Dolphin carves cleanly through the junk
[/sblock]
[sblock=Boarding a Junk]
Boarding a moving Junk: Jumping to moving boat DC 19
With some type of rope DC 12
To a crippled or rammed junk DC 8
Subdue the Junk crew: Requires captain and first mate to surrender
Reaching the Captain or First mate: Requires (2) Athletics or Acrobatics DC 12 (move action)
Otherwise it takes 5 move actions
A successful melee attack vs crew wins 2 move actions
A successful ranged attack vs crew wins 2 move actions for on board ally
Carving through the Crew: (Swarm) AC 15 Fort 12 Ref 13 Will 12 60 HP (Vulnerable 2 to close and area attacks; ½ dmg vs ranged/melee attacks)
Aura: Each PC that starts their turn on enemy boat is attacked: +5 vs AC; 1d6+6 dmg
Special:For each 10 dmg the crew receives its damage is reduced by 1 (cumulative)
Bloody the Captain: AC 17 Fort 14 Ref 15 Will 13 HP 112 +8 vs AC; 1d10+6 dmg; 2 atks/round
Special: The captain surrenders when bloody
Bloody the first mate: AC 16 Fort 13 Ref 14 Will 12 HP 38 +6 vs AC; 1d8+4 dmg and +4 vs AC; 1d4+4 dmg
Special: The first mate surrenders when bloody
[/sblock]
[sblock=Outrunning a junk] Guide the Ship: (1/turn) Opposed Nature rolls; Requires 3 successes before 2 fails in a row; each junk counted separately.
Aid Swift Sailing: Athletics, Endurance, Acrobatics or Thievery (max 1 of each per round) DC 12; each success provides the Dolphin with a +1 bonus to outrun the junks
Prayer for Favorable Winds: (Minor action 1/turn) Religion DC 19; Force junk to reroll nature check
[/sblock]
[/sblock]

[sblock=Yakuza Junks]
Defenses: AC 17 REF 14 FORT 14
Hits: Junks can take 3 hits before they are crippled
[sblock=Junk 1]Hits 3/3
[/sblock]
[sblock=Junk 2]Hits 3/3
[/sblock] [/sblock][/QUOTE]

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