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Lerrick Player Dimsdale
Half-Elf Cleric (Lawful Good) Level 8 (XP 14,764)
Initiative 4
Passive Insight 24 Passive Perception 19; Senses Normal
HP 63 Bloodied 31 Surge Value 15; Surges Per-Day 10
AC 22 Fortitude 20 Reflex 19 Will 24
Speed 5 Size Medium
Str 8 (-1) Dex 10 (+0) Wis 20 (+5)
Con 15 (+2) Int 13 (+1) Cha 16 (+3)
Racial Abilities +2 to one ability score of choice Wis, +2 con speed: 5 normal vision,
Class Features Channel Divinity, Healer’s Lore, healing word, Ritual Casting
Battack Basic Attack Medic's Dagger +1: +8 vs AC: 1d4-1
Branged Ranged Basic Attack Medic's Dagger +1: +9 vs AC: 1d4
Feats Ritual Caster, Pacifist's Reward, Healer's Implement, Pacifist Healer, Improved Defenses
Skills , Diplomacy +12, Insight +14, Heal +14, Religion +11
Languages Common, Dragon
Rituals Gentlre Repose (heal), Animal Messenger (Nature)
Powers
Astral Seal (At Will Standard Ranged 5 ✦ Divine, Implement, Healing)
Target: One creature
Attack: 12 vs. Reflex
Hit: Until the end of Lerrick's next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of Lerrick's next turn regains 5 hp.
Sacred Flame (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant)
Target: One creature
Attack: +12 vs. Reflex
Hit: 1d6+6 radiant damage, and one ally Lerrick can see chooses either to gain 5 temporary hit points or to make a saving throw.
Channel Divinity : Favor of the Gods (Encounter minor action close burst 3 ✦ Divine, Channel Divinity)
Target: You
Effect: The next time the target misses with an attack roll before the end of Lerricks's next turn, it can reroll that attack roll. It must use the new result, even if it is lower
Special: You can use only one channel divinity power per encounter.
Channel Divinity : Healer's Mercy (Encounter Standard Close burst 5 ✦ Divine, Healing)
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge +5 hp. Lerrick is weakened until the end of his next turn.
Special: You can use only one channel divinity power per encounter.
Knack for Success (Encounter Minor Close burst 5 )
Target: Lerrick or any ally in burst
Effect: Choose one of the following: 1. The target makes a saving throw. 2. The target shifts up to 2 squares as a free action. 3. The target gains a +2 power bonus to his or her next attack roll made before the end of his or her next turn. 4 The target gains a +4 power bonus to his or her next skill check made before the end of his or her next turn.
Noble Presence (Encounter Move Action Close Burst 3 ✦ Martial)
Target: One or two allies in the burst
Effect: Each target can shift up to 2 squares as a free action, and each target gains a +2 power bonus to all defenses until the end of Lerrick's next turn.
Bane (Encounter Standard Ranged 10 ✦ Divine, Implement)
Target: One Creature
Attack: +12 vs. Will
Hit: Until the end of Lerrick's next trun, the target takes a -4 penalty to attack rolls and all defenses.
Denunciation (Encounter Standard Ranged 5 ✦ Divine, Implement)
Target: One Creature
Attack: +12 vs. Will
Hit: Until the end of Lerrick's next turn, target is dazed and has a -3 penalty to attack rolls and all defenses.
Healing Word (Encounter Minor Close burst 5 ✦ Divine, Healing)
Target: You or one ally
Effect: The target can spend a healing surge, regain an additional 3d6+5 hit points
Special: This power can be used twice per encounter, but only once per round.
Hymn of Resurgence (Encounter Standard Close burst 5 ✦ Divine, Implement)
Target: Each enemy in burst
Attack: +12 vs. fort
Hit: The target takes a -2 to all defenses until the end of Lerrick's next turn. When an ally hits a the target before the end of Lerrick's next turn the target is knocked prone.
Effect: Each ally in the burst can either gain 5 temp hp or make a saving throw.
Bastion of Health (Encounter Minor Range 10 ✦ Divine, Healing)
Target: You or one ally
Effect: The target can spend a healing surge and regains 4 additional hit points.
Life Transference (Daily Standard Touch ✦ Divine, Implement)
Target: One Ally
Effect: Lerrick takes damage equal to half healing surge (7 points), which can't be reduced in any way. The target receives healing equal to twice the value of Lerrick's healing surge (28 points).
Iron to Glass (Daily Standard Ranged 10 ✦ Divine, Implement)
Target: One creature
Attack: +12 vs Reflex
Hit: Until the end of the encounter, the target takes a -2 penalty to melee damage rolls. Whenever the target hits will a melee attack, the penalty worsens by 1 to a maximum of -5.
Moment of Glory (Daily Standard Close Blast 5 ✦ Divine, Implement, Fear)
Target: One creature
Hit: Lerrick pushes the target 3 squares and knocks it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of Lerrick's next turn.
Medics Dagger +1 (Daily Standard ) Magic Item
Effect: Gain one additional use of Channel Divinity for this encounter.
Guardian's Whistle (Daily Movement ) Magic Item
Effect: Close burst 10 (one ally in the burst). The target teleports to an unoccupied square adjacent to Lerrick.
Summoned Armor +2 (At Will Minor ) Magic Item
Effect: Lerrick banishes this armor to a secure extradimensional location. At any point in the future, unless Lerrick is wearing armor, Lerrick can use another minor action to recall the armor. The armor appears on Lerrick as though she had donned it normally.
River of Life Gloves (Daily Free Action ) Magic Item
Trigger: Lerrick succeeds on a heal check on a dying character.
Effect: Lerrick The dying character gains 5 hp and can spend a healing surge.
Gleaming Diamond Bracers (Daily Immediate Reaction ) Magic Item
Trigger: An attack deals a particular type of damage to Lerrick
Effect: Lerrick gain resist 5 to that damage type until the end of the encounter.

Fluff Edit

Background Edit

Lerrick grew up in Daunton, the daughter of the proud and famous nobel, Lord Weinfurter. Her life was easy and carefree. Her mother, Lady

Appearance and personality Edit

Age: 17
Gender: Female
Height: 5'10"
Weight: 120 lb.
Alignment: Lawful Good
Personality: Lerrick is a shy young gal who raid

Region Edit

Hooks Edit

Kicker Edit

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 3 13 2 1 16 3
Dex 0 10 0 0 10 0
Int 3 13 0 1 14 2
Wis 12 17 2 1 20 5
Cha 7 15 0 1 16 3
Totals 25   12



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str +1expertise (lvl 5)4medic's dagger +148
Basic Ranged dex+1expertise (lvl 5)+4medic's dagger +149


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+2 dex/int +8 Summoned Chainmail +2 4 22
Fortitude-1/3str/con+1Improved Defenses+2Healer's Broach +24 20
Reflex0/+2dex/int+1 Improved Defenses +1+2Healer's Broach +24 19
Will5/3wis/cha+2+1 Improved Defenses+2Healer's Broach +24 24



Saving Throw Bonuses :

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 4 0 4
Passive Insight 5 0 0 0 0 0 0 0 4 5 24
Passive Perception 5 0 0 0 0 0 0 0 4 0 19


Senses: normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 16 5 0 0 0 0 0 0 63 31 15



Surges per Day 10 (Class 7)

Speed and Movement Edit

Speed: 5 (Race 5 - Equipment 0)

Racial Features Edit

  • +2 Cha, +2 Con
  • Languages: Common, Elven, choice of one other
  • +2 Diplomacy, +2 Insight
  • Dilettante: at first level can choose n at-will from a different class; can use as Encounter power
  • Dual heritage: Can use feats that have elf or human as prerequisite
  • Group diplomacy: grant allies within 10 squares a +1 racial bonus to Diplomacy



Class Features Edit

Cleric

  • +2 Will
  • Healing Word
  • Channel Divinity
  • Healer's Lore
  • Ritual Casting

Feats Edit

  • Ritual Caster: Lerrick can preform and master rituals my level or lower
  • Pacifist's Reward: Lerrick, if her attack doesn't do damage, receives +2 temp hitpoints at the end of her turn.
  • Healer's Implement: +1 to healing power when ally uses a healing surge as a result of a power used by Lerrick
  • Pacifist Healer: an additional 1d6+5 to hp for each heal word Lerrick uses
  • Improved Defenses: +1 feat bonus: Fortitude, Reflex, and Will
  • Group Vigor: Everyone within 10 feet of Lerrick receives 1 extra hit point when they spend a healing surge

Skills and Languages Edit

Languages Common, Draconic



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-1chainmail heavy armor43
Arcana 2 int 4 6
Athletics-1str-1chainmail heavy armor42
Bluff3cha47
Diplomacy53cha412
Dungeoneering5wis0000049
Endurance3con-1chainmail heavy armor46
Heal55wis414
History2int46
Insight55wis414
Intimidate3cha47
Nature5wis49
Perception5wis49
Religion52int411
Stealth0dex-1chainmail heavy armor43
Streetwise3cha47
Thievery0dex-1chainmail heavy armor43



Powers Edit

Powers KnownEdit

  • Cleric
    • Channel Divinity
    • Divine Fortune
    • Healer's Mercy
    • Healing Word (x2)
  • At-Will
    • Sacred Flame
    • Astreal Seal
  • Encounter
    • Bane
    • Hymn of Resurgence
    • Nobel Presence
    • Bastion of Health
  • Daily
    • Moment of Glory
    • Iron to Glass
    • Life Transference

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sacred Flame +5 wis 1 Versatile Expertise +2 Implement 0 0 4 12 Ref
Astral Seal +5 Wis 1 Versatile Expertise +2 Implement 0 0 4 12 Ref
Bane +5 Wis 1 Versatile Expertise +2 Implement 0 0 4 12 Will
Hymn of Resurgence +5 Wis 1 Versatile Expertise +2 Implement 0 0 4 12 Fort
Iron to Glass +5 Wis 1 Versatile Expertise +2 Implement 0 0 4 12 ref


Equipment Edit

Equipment Name Weight Price Origin
Medic's Dagger +1 2lbs 840 gps Purchased
Impsoter's Chainmail +2 40lbs 1800 gps Noble Theme
River of Life Gloves 1lb 2600 gps Purchased Item
Magic Holy Symbol +2 1lb 1800 gps Beginning lvl 6 Item
Gleaming Diamond Bracers 1 lb 4200 gps Treasure Item
Healer's Broach +2 1lb 4200 gps Treasure Item
Potion Bandolier 1lb 3400 gps Treasure Item
6 Healing potions 0lb 300 gps Purchased
Guardian's Whistle 0lb 840 gps Beginning Lvl 4 Item
Ritual Book 1lbs


Weight 46 lbs

Magic Items DescriptionsEdit

  • Imposter's Chainmail (no property)
  • River of Life Gloves:(no property)
  • Medic's Daggger (crit +1d6 radiant damage)

When Lerrick uses a Channel Divinity power durning combat, an ally within 10 squares of her regains an amount of hit points equal +4 (+1 enhancement, +3 charisma modifier

  • Magic Holy Symbol +2 (offhand crit: +2d6 radiant damage)
  • Gleaming Diamond Bracers Cast bright light 5 square radius. Light can be extinguished or restored with a minor action
  • Healer's Broach +2 When Lerrick uses a power to add hp to herself or any ally, +2 hp is added to the hit points gained from healing
  • Guardian's Whistle (no property)


Tracking Edit

Expenses Edit

Total : 2,789 gps

XP Edit

Start Lvl 5: 5500 xp

  • Total XP: 14,764

Changes Edit

Judge Comments Edit

Status Edit

Chain only has a -1 Armor Check Penalty.

Passive Perception and Passive Insight in the summary do not match the values in the Math Section

MeepoLives 22:42, June 26, 2012 (UTC)

-You should update the values on Life Transference to the correct damage and healing (7 damage and 28 healing)
-Bloodied and surge value in math and summary don’t match (math value is correct)
-Moment of Glory is missing the attack line and is not included in the “powers to hit” table.
-Skills’ value in the summary don’t match with those in the math table.
-Your bonus on basic attacks is actually one point higher. The bonus listed from using a +1 dagger is +3, when it should be +4 (+1 enhancement, +3 proficiency) or else the +1 enhancement bonus should be included elsewhere
--(Someone) 11:55, July 15, 2012 (UTC)

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