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Summary[]

Kruk Player Dimsdale
Dwarf Fighter (Good) Level 11 (XP 27707)
Initiative +5
Passive Insight 17 Passive Perception 17; Senses low light vision
HP 104 Bloodied 52 Surge Value 26; Surges Per-Day 13
AC 27 Fortitude 28 Reflex 21 Will 25
Saving Throws +5 vs. poison
Speed 5 Size Medium
Str 22 (+5) Dex 11 (+2) Wis 16 (+4)
Con 19 (+5) Int 12 (+2) Cha 09 (+1)
Racial Abilities Cast-Iron Stomach, Dwarven Resiliance, Dwarven Weapon Proficiency, Encumbered Speed, Stand Your Ground
Class Features Combat Challenge, Combat Superiority, 1H Weapon Fighter
Battack Basic Attack Ravenclaw Warblade Waraxe +16 Vs AC 1d10+7 (crit: 2d6 or 2d10 if bloodied)
Branged Ranged Basic Attack Throwing Hammer +14 Vs AC 1d6+4
Feats Armor Proficiency (Plate), Toughness, Stout Shield, Encouraging Shield, Weapon Expertise (Axes Bonus), Improved Defenses, Iron Will, Daunting Challenge, Weapon Proficiency Waraxe
Skills Athletics +12, Endurance +13, Heal +12
Languages Allarian, Dwarven
Powers
Brash Strike (At Will Standard Melee ✦ Martial, Weapon)
Target: One Creature
Attack: +18 vs. AC
Hit: 1d10+11 Damage (crit: 2d6 or 2d10 if bloodied): Effect: Combat advantage is granted to my target until the start of my next turn
Effect: Kruk grants CA to target until the start of his next turn.
Resolute Shield (At Will Standard Melee ✦ Martial, Weapon)
Target: One Creature
Attack: +16 vs. AC
Hit: 1d10+7 Damage (crit: 2d6 or 2d10 if bloodied): and gain resistance equal to +4 against the target's attack until the end of the Kruk's next turn.
Covering Attack (Encounter Standard Melee ✦ Weapon, Martial)
Target: One Creature
Attack: +16 vs AC
Hit: 2d10+7 (crit: 2d6 or 2d10 if bloodied): On a successful hit, an ally adjacent to the target gets to shift 2 squares away from the target as a free action.
Guardian's Counter (Encounter Immediate Interrupt Close Burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is hit by an attack and Kruk is not included in the attack
Effect: Kruk and the ally shift up to 2 squares as a free action, swapping position. Kruk becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Kruk can make a basic attack against the attacker.
Unbreakable (Encounter Immediate Reaction Melee ✦ Martial)
Target: Personal: Kruk reduces 9 points damage from an enemy attack.
Trigger: An enemey adjacent to Kruk hit Kruk or and ally with a melee attack
Attack: +17 vs Fortitude
Hit: 1d10 and the target is weakened until the end of Kruk's next turn.
Reactive Surge (Encounter Immediate Reaction Melee ✦ Healing)
Target: Personal: Kruk gets to spend a healing surge when bloodied
Bloody the Field (Encounter Standard Melee ✦ Invigorating, Martial, Weapon)
Target: One Creature
Attack: +16 vs AC
Hit: 21d10+11 damage. If target is bloodied the target is dazed until the beginning of Kruk's next turn. WeaponSince Kruk is using an axe he gets +4 added to damage rolls.
Comeback Strike (Daily Standard Melee ✦ Martial, Reliable, Weapon)
Target: One Creature
Attack: +16 vs. AC
Hit: 2d10+7 Damage (crit: 2d6 or 2d10 if bloodied); and Kruk can spend a healing surge
Bedeviling Assault (Daily Standard Melee ✦ Martial, Weapon)
Target: One Creature
Attack: +16 vs. AC
Hit: 2d10+7 Damage (crit: 2d6 or 2d10 if bloodied)
Effect: Once per round for the rest of the encounter, when an ally hits the target with a melee attack, Kruk can use a basic melee attack with combat advangtage against the target as a free action.
Victorious Surge (Daily Standard Melee ✦ Martial, Weapon, Healing, Reliable)
Target: One Creature
Attack: +16 vs. AC
Hit: 3d10+7 Damage (crit: 2d6 or 2d10 if bloodied) and Kruk gains 23 hp.
Boundless Endurance (Daily Minor Personal ✦ Healing, Martial)
Target: Personal: Kruk assumes the boundless endurance stance. Until the stance ends Kruk regenerates 6 hp at the beginning of each round that he is bloodied.
Ravenclaw Warblade Battleaxe +2 (Daily Free ✦ Thunder) Magic Item
Effect: When reducing a nonminion foe to 0 hp Kruk can spend a heal surge or make a saving throw.
Champion's Plate Armor +2 (Daily Immediate Action ) Magic Item
Trigger: Hit by an attack
Effect: Kruk gains temp hp each to the damage he takes until the end of his next turn.
Guardian Shield (Daily Immediate Interrupt ) Magic Item
Trigger: Adjacent ally hit be an attack
Effect: Kruk is hit by the attack instead. Kruk then gain resistance to all damage equal to half the damage dealt if any until the beginning of Kruk's next turn.
Cloak of Resistance +3 (Daily Minor ) Magic Item
Effect: Gain resist 10 to all types of damage until the start of my next turn.
Strikebacks (Encounter Immediate Action ) Magic Item
Trigger: Hit by an attack
Effect: Kruk gets a free basic melee attack against an enemy that hits him when the foe is adjacent to Kruk. Property Kruk gets a +1 item bonus to all OAs.
Boots of Rapid Motion (Daily Minor ) Magic Item
Effect: Kruk gains a +1 power bonus to speed until the end of the encounter.
Boots of Rapid Motion (Encounter Immediate Reation ) Magic Item
Trigger: An effect slows Kruk
Effect: Kruk makes a saving throw against the triggering effect. On a save, the effect ends.

Fluff[]

Background[]

Arrived in Daunton from Mykonos' Sanctuary a few years back with a group of young dwarves looking to get organized. Ended up broke and unemployed. Most were taken in by a dwarven blacksmith, running a sweat shop. Everyone worked for a pittance and owed to the company store. Seeing life was going nowhere Kruk began taking double shifts, which would have killed a lesser person. After 3 years of this effort, he had enough to claw his way out of debt. Forged his own axe and plate in the process (had help - the owner took a liking to his work ethic). Equipped, he decided to seek out the adventure.

Appearance and personality[]

Age: 65 years
Gender: Male
Height: 4'10"
Weight: 225#
Alignment: Good
Personality:
Physical Description:

Hooks: Kruk swore he would aid the few friends he has left at the smithy, oneday.

Hooks: The original purpose for his arriving in Daunton remains - revenge.

Kicker: Kruk knows that his people (from Mykonos' Sanctuary) have been treated poorly by some who are still living - that's gonna change!


Adeventuring Career[]

Companions Past and Present[]

  • 4 Adventures:
    • Raiyek Meliam: Nobility, Echoes, Hoofchew, Crimelord
    • Carolina: Nobility, Crimelord, Lord B High-Seas, Lord B Lost Silver
  • 3 Adventures:
    • None
  • 2 Adventures:
    • Les Ghentel: Echoes, Hoofchew
    • Grim: Nobility, Crimelord
    • Georg Stoneburner: Nobility, Crimelord
    • Wil Rando: Lord B High-Seas, Lord B Lost Silver
    • Hergunna: Lord B High-Seas, Lord B Lost Silver
    • Kane: Lord B High-Seas, Lord B Lost Silver
  • 1 Advennture:
    • Merenwen Galanodel: Hoofchew
    • Vashik One Eye: Hoofchew
    • Cross: Hoofchew
    • Larinza Tsani: Hoofchew
    • Balth Brinjairrand: Hoofchew
    • Kilbeth Serral: Hoofchew
    • Vlastos: Echoes
    • 7 Rabbit: Echoes
    • Ashurn Dhara: Echoes
    • Xoc: Nobility
    • Liy: Crimelord
    • Charina: Lord B Lost Silver

Math and Statistics[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 17 2 3 22 6
Con 5 14 2 3 19 4
Dex 0 10 0 1 11 0
Int 1 11 0 1 12 1
Wis 7 15 0 1 16 3
Cha 0 8 0 1 9 -1
Totals 22   13



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 0 0 0 0 12 Champion's Plate Armor +2 and heavy shield 0 0 5 27
Fortitude+6/+4str/con20+3Stout Shield and Improved Defenses00+3Cloak of Resistance +35 29
Reflex+0/+0dex/int00+1 Improved Defense+2heavy shield+3Cloak of Resistance +35 21
Will+2/-1wis/cha00+5 Encouraging Shield, Improved Defenses, Iron Will00+3Cloak of Resistance +35 25



Shield Bonus

  • Property: While Kruk is flanking and enemy with an ally, that ally gains a +1 shield bonus to AC and Reflex

Senses and Reactions[]

-- Attrib mod Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative +0 5 5
Passive Perception +2 5 17
Passive Insight +2 5 17

Senses: low light vision

Hitpoints[]

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 15 19 54 -- 11 Toughness -- -- -- 104 52 26

Surges per day: 13 (9 class, +4 con)

Saving Throw Bonus[]

+5 vs. poison


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 1One-Handed Fighting Style1Expertise4Ravenclaw Warblade Battleaxe +20516AC
Basic Ranged

5

str1One-Handed Fighting Style1Expertise2Throwing Hammer0514AC


+2 for Opportunity Attack due to Combat Superiority (wis mod)

Speed and Movement[]

Speed: 5 (Race 5 & Movement penalty nullified by Encumbered Speed racial feature)


Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Strike +5 Str +1 1 Handed Weapon Specialist 1 Expertise +6 Ravenclaw Warblade Battleaxe +2 0 0 5 18 AC
Resolute Shield +5 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 16 AC
Covering Attack +5 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 16 AC
Sweeping Blow +7 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 18 AC
Comeback Strike +5 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 16 AC
Bedeviling Assault +5 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 16 AC
Victorious Surges +5 Str +1 1 Handed Weapon Specialist 1 Expertise +4 Ravenclaw Warblade Battleaxe +2 0 0 5 16 AC


Powers Known[]

Fighter

  • At-Will - 1st Level
    • Brash Strike
    • Resolute Shield
  • Encounter - 1st Level
    • Covering Attack
  • Daily - 1st Level
    • Comback Strike
  • Utility - 2nd Level
    • Boundless Endurance
  • Encounter - 3rd Level
    • Sweeping Blow
  • Daily - 5th Level
    • Bedeviling Assault
  • Utlity - 6th Level
    • Unbreakable
  • Encounter - 8th Level
    • Bloody the Field
  • Daily - 9th Level
    • Victorious Surge
  • Utility - 10 Level
    • Reactive Surge

Class Features[]

  • Fighter
  • +2 Fortitude
  • 1H Weapon Specialist: +1 bonus to attack rolls with 1 Handed weapons.
  • Combat Challenge: Mark target on hit or miss. Mark lasts until end of next turn. Target is at a -2 penalty to attack if not including you as a target. Adjacent marked target that shifts or does not include you in attack allows basic melee attack as an immediate interupt.
  • Combat Superiority: Add Wisdom Modifier (2) to opportunity attack rolls. Enemy struck by your OA stops moving, if a move provoked attack. Target may use remaining actions to resume movement.


Racial Features[]

  • Dwarf
  • Ability Scores: +2 Con, +2 Wis
  • Size: Medium
  • Speed: 5 squares
  • Vision: Low-light
  • Skill Bonuses: +2 Dungeoneering, +2 Endurance
  • Cast-Iron Stomach: +5 racial bonus to saves vs. poison
  • Dwarven Resilience: Can use second wind as a minor action
  • Dwarven Weapon Proficiency: Proficient with throwing hammer and warhammer
  • Encumbered Speed: Move at normal speed even when it would normally be reduced by armour or a heavy load
  • Stand Your Ground: When forced to move by a push, pull or slide, may move 1 square less. Get a saving throw to avoid being knocked prone by an attack.


Skills and Languages[]

Languages Allarian(Common), Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics00dex000-4Plate and heavy shield51
Arcana 0 0 int 0 0 0 0 0 5 5
Athletics56str000-4Plate and heavy shield512
Bluff0-1cha0000054
Diplomacy0-1cha0000054
Dungeoneering02wis0000057
Endurance54con21Mykonos Regional-4Plate and heavy shield513
Heal52wis00000512
History00int0000055
Insight02wis0000057
Intimidate0-1cha0000054
Nature02wis0000057
Perception02wis0000057
Religion00int0000055
Stealth00dex000-4Plate and heavy shield51
Streetwise0-1cha0000054
Thievery00dex000-4Plate and heavy shield51



Feats[]

  • Armor Proficiency (Plate)
  • Toughness
  • Stout Shield
  • Encouraging Shield
  • Improved Defenses
  • Iron Will



Regional Benefits[]

Mykonos Sanctuary

  • +1 Endurance Can spend action point for an immediate save opportunity against a debilitating mental effect with a psychic keyword that a save could end.

Tracking[]

Equipment[]

Item Cost Weight Notes
Champion's Plate Armor +2 4200 50 lb treasure item
Backpack 2 g 2 lb purchased at start
2 Throwing Hammers 10 gp 6 lb purchased at start
Belt Pouch 1 gp .5 lb purchased at start
Potion of Healing 50 gp -- Treasure Item
Potion of Regeneration 160 gp -- Treasure Item
Cloak of Resistance +3 13000 gp -- purchased with gold.
Guardian Shield 5000 gp 15 lb Treasure item.
Strikebacks 5000 gp -- Treasure item.
Boots of Rapid Motion 1000 gp 6 lb Treasure item.
Ravenclaw Warblade Battleaxe +2 3400 gp 10 lb Treasure item.


Weight 159.5 lbs

Money Transactions[]

  • Level 1 to Level 2
    • Starting amount 100 gps
    • Total Gold: 130 gps
  • Level 2 to Level 3
  • Level 3 to level 4
  • Level 4 to level 5
    • Starting amount: 944
      • No Change
    • Total Gold: 944 gps
  • Level 5 to level 6
  • Level 6 to level 8
  • Level 8 to 10
    • Starting Gold: 6921
    • Total Gold: 3,024 gps
  • Level 10 to 11
  • Level 11 to 12
    • Starting Gold: 14305
      • +168 gps (sold black Iron Plate +1)
      • +136 gps (sold thundering battle axe +1)
      • +680 gps (sold pincer shield)
      • -5000 gps (purchased guardian shield)
      • 10289



Links to XP[]

Total XP = 1475 XP

Total XP = 2352 XP

Total XP = 5441 XP

Total XP = 6376 XP

Total XP = 7682 XP

Total XP = 27707 XP

  • Level 11 to Level 12



Links to Treasure[]



Wishlist[]

  • any type of magic item or armor that increases Kruk's defenses



Judge Comments[]

Level 1[]

Approval 1[]

Approval from Dunamin

1. Math > Speed Movement. Changed "Movement penalty nullified by Dwarven Resilience" to "Movement penalty nullified by Encumbered Speed racial feature"

2. Math > Class Features > Combat Superiority. Changed "Add Wisdom Modifier (1) to opportunity attack rolls." to "Add Wisdom Modifier (2) to opportunity attack rolls."

3. Summary > Racial Features. Added Encumbered Speed.

4. Summary > Skills. Added Dungeoneering since its a skill affected by other factors than ability modifier.

Approval 2[]

Comments from JoeNotCharles

  • You've actually spent 93 gold, and have 7 left
  • You're missing your racial bonus on Wis in the math (and you have your Wis mod listed as +1 in some places and +2 in others)
  • Plate gives you +8 AC, not +10, plus you're not proficient in it unless you spend a feat, so you'll take -2 to attack rolls and Reflex
  • You have a +1 attribute mod to Initiative listed, but your Dex is +0
  • You don't have the skill check penalty for wearing Plate listed - Encumbered Speed only cancels the movement penalty
  • Passive Perception is listed as 18 in summary, which is way too high
  • Surge value is 8 in summary, 9 in math (9 is correct)
  • AC is 17 in summary, 20 in math (it should be 18 unless I missed something)

Needs some work.

Approved by Lord Sessadore:

You seem to have addressed all of Joe's concerns. I only found two things out of place:
1) Math > Skills: Check penalty for plate is only -2 instead of the -4 you have listed.
2) Summary > Skills: The listings for Endurance here doesn't seem to take the check penalty for plate into account. Should be +9.

Since neither of those are very major, I made the changes myself. I approve Kruk for level 1.

Level 2[]

Approval 1[]

Comments from TwoHeadsBarking:

Removed comments that no longer applied.

Your summary still has the wrong values for passive senses, and you forgot to factor in the shield's penalty to skills there. This isn't worth delaying your approval for, so I'll fix these up and approve Kruk for level 2.

Approval 2[]

Approval from Lord Sessadore:

1. Summary > Ability Scores: Modifiers should all be 1 higher, from the 1/2 level bonus. Fixed.
2. Summary > Skills: It's best if you list your untrained skills with the armor check penalty for quick reference, since they're not just ability mod + 1/2 level. Fixed.
3. Summary > Tide of Iron: doesn't do any damage on a miss. I think this was just left from Reaping Strike, so I removed it. Also, it's better if you list your actual attack bonus instead of just "Strength vs. AC". Fixed.
4. Summary > Passing Attack: the primary attack is just Strength vs. AC, which is +8. The secondary attack is Strength+2 vs. AC like you have, but again the actual numbers is better. Also looks like a small code error with the secondary attack fields. Fixed all of that for you.
5. Summary > Unstoppable: Daily isn't a keyword. :p Also, actual numbers are better, like 2d6+3 for the temp hp. Fixed.

All just minor nit-picky stuff, so I approve Kruk for level 2. That's two, so he's ready to roll.

Level 3[]

Approval 1[]

Comments from TwoHeadsBarking:

  • Removed comments that no longer apply.
  • Powers: That should probably be Comeback Strike in the table, rather than Unstoppable.

Approved.

Approval 2[]

Comments from [Ozymandias79]:

OK, I approve Kruk

Level 4[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: You should update your xp count.
  • Summary: You need to update the mod + 1/2 level fields of your ability scores (the "(+5)" part of "Str: 19 (+5)").
  • Summary: You should state what Passing Attack's secondary attack is.

Small stuff, so approved.

Approval 2[]

Approval from renau1g

Level 5[]

Approval 1[]

Approval from TwoHeadsBarking:

Approved. Try to get a second one before reaching level 6, alright? ;)

Approval 2[]

Approval from renau1g

Level 6[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: Your MBA should be +12 vs AC.
  • Skills: You're missing your racial bonus to Dungeoneering.

Minor, so approved.

Approval 2[]

Approval from renau1g

Status[]

Status: Approved for level 5 with 6376 xp by TwoHeadsBarking and renau1g

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