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Summary[]

Empathy Player evilbob
Shardmind Psion (good) Level 1 (XP 0)
Initiative +1
Passive Insight 16 Passive Perception 20; Senses normal
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 14 Fortitude 11 Reflex 14 Will 16
Speed 6 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 13 (+1)
Con 12 (+1) Int 18 (+4) Cha 18 (+4)
Racial Abilities Crystalline Mind: Resist 5 psychic, Immortal Origin: Considered an immortal creature for the purpose of effects that relate to creature origin, Living Construct: No need to eat, drink, breathe, or sleep. Never make Endurance checks to resist the effect of starvation, thirst, or suffocation., Shard Swarm, Telepathy: Can communicate telepathically with any creature within 5 squares of you that has a language, +2 Intelligence, +2 Charisma or +2 Wisdom (Cha), +2 Arcana, +2 Endurance, +2 to 1 other (perception), Size: Medium, Speed: 6, Vision: Normal, Languages: Choice of 1 (draconic), Common, Deep Speech
Class Features +2 Will, DISCIPLINE FOCUS: Telekinesis Focus (gain far hand and forceful push), Gain power points, augmentable powers, Ritual Caster Feat, Ritual book, one 1st level ritual, choice of Tenser's Floating Disk or Sending (Sending)
Battack Basic Attack melee -1 vs AC 1d4-1 damage
Branged Ranged Basic Attack Mind Thrust (see below)
Feats Superior Implement (crystal orb)
Skills Acrobatics 1, Arcana 11, Athletics -1, Bluff 4, Diplomacy 9, Dungeoneering 1, Endurance 3, Heal 1, History 4, Insight 6, Intimidate 4, Nature 1, Perception 10, Religion 4, Stealth 1, Streetwise 4, Thievery 1
Languages Common, Deep Speech, Draconic
Rituals Tenser's Floating Disk (Arcana), Sending (Arcana) (can use for free 1/day)
Powers
Dishearten (At Will Standard Area burst 1 within 10 ✦ Augmentable, Implement, Psionic, Psychic) Psion 1
Target: Each creature in burst
Attack: +5 vs. Will
Hit: 1d6+6 psychic damage, -2 to attack rolls until the end of my next turn (TENT)
Special: augment 1: same, plus target cannot make OAs TENT; augment 2: 2d6+6 damage, -4 to attack rolls TENT
Mind Thrust (At Will Standard Ranged 10 ✦ Augmentable, Implement, Psionic, Psychic) Psion 1
Target: One creature
Attack: +5 vs. Will
Hit: 1d10+6 psychic damage
Special: can be used unaugmented as a ranged basic attack; augment 1: same, plus target takes -4 penalty to Will TENT; augment 2: 2d10+6 damage, -4 to all defenses TENT
Shard Swarm (Encounter Move Close burst 1 ✦ Teleportation) Shardmind Racial
Target: Each enemy in burst
Effect: Each target grants CA to me TENT; teleport 3
Far Hand (Encounter Minor Ranged 5 ✦ Psionic) Psion Class
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
Effect: Either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that’s on your person and simultaneously move a second object that you’re carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.
Special: Sustain minor; either move the target to a square within range or manipulate it.
Forceful Push (Encounter Free Ranged 10 ) Psion Class
Target: One creature
Effect: Slide the target 1 square, but not into hindering terrain
Ravening Thought (Daily Standard Ranged 10 ✦ Implement, Psionic, Psychic) Psion 1
Target: One creature
Attack: +5 vs. Will
Hit: 2d6+6 psychic damage, ongoing 5 psychic damage (save ends)
Miss: 1/2 damage, ongoing 3 psychic damage (save ends)
Effect: 2ndary attack: each enemy adjacent to the target; +6 vs. Will; 1d6+6 psychic damage, ongoing 5 psychic damage (save ends)


Fluff[]

Background[]

It is said that when a good creature finally gives in to hatred or grief, the last little bit of their hope floats away and becomes a tiny crystal shard. These tiny crystals drift through the ether, and occationally find one another. Eventually, when enough of them have gathered, they form something new: a being of hope just on the verge of losing hope; a soft creature that is also hard.

That is what is said.

Not too long ago, many tiny fragments seem to have found each other, and Empathy came together from the mist. Since that time she has been seeking... wandering.

Eager to experience new things and discover that which has been lost, she is both a powerful force of psychic energy and a fragile crystaline creature. A being of great potential, made of powerful emotions, she is driven to new experiences both good and bad. Ultimately, her final form - benevolent force of good or chaotic force of destruction - will be heavily influenced by the experiences she has and the people she meets along the way.


Exploits[]

After her first adventure, Empathy decided to return to the mist. Her body evaporated and the tiny fragments went forth, possibly to find structure again some day...


Appearance and personality[]

Age: not much
Gender: somewhat female
Height: 6'
Weight: 200 lb.
Alignment: good

Personality: Quick to emotion, but quick to return to normal as well. Happy to help; a bit naive. Very curious, but not necessarily vocal about it.

Physical Description: A red-ish colored shardmind with vaguely feminine features. Her red coloring changes from deep red to pink based on her mood.


Background Benefit[]

General -> Geography Forest -> +2 Perception
Empathy first came to be in a forested area and has spent the most time there so far.


Hooks[]

  • Hook 1: Empathy craves experiences and will take nearly any offer that seems to promise something interesting in return.
  • Hook 2: A bit naive, she can be tricked fairly easily as well - although her wrath is substantial.


Kicker[]

  • Empathy is out to experience the world - good or bad - and her experiences will shape her destiny substantially.

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 2 12 0 0 12 1
Int 9 16 2 0 18 4
Wis 3 13 0 0 13 1
Cha 9 16 2 0 18 4
Totals 25   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 0-1AC
Basic Ranged

4

intMind Thrust1accurate orb05Will


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 14
Fortitude-1/+1str/con0 11
Reflex+1/+4dex/int 0 14
Will+1/+4wis/cha2 0 16


Saving Throw Bonuses: None
Resistances: 5 psychic

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 0 0 1
Passive Insight 1 0 0 0 0 0 0 0 0 5 16
Passive Perception 1 2 0 2 0 0 0 0 0 5 20


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 4 0 0 0 0 24 12 6


Surges per Day 7 (Class 6 + Con 1)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)


Racial Features[]

Shardmind

  • Crystalline Mind: Resist 5 psychic
  • Immortal Origin: Considered an immortal creature for the purpose of effects that relate to creature origin
  • Living Construct: No need to eat, drink, breathe, or sleep. Never make Endurance checks to resist the effect of starvation, thirst, or suffocation.
  • Shard Swarm: see powers, above
  • Telepathy: Can communicate telepathically with any creature within 5 squares of you that has a language
  • +2 Intelligence, +2 Charisma or +2 Wisdom (Cha)
  • +2 Arcana, +2 Endurance, +2 to 1 other (perception)
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Choice of 1 (draconic), Common, Deep Speech


Class Features[]

Psion

  • +2 Will
  • DISCIPLINE FOCUS: Telekinesis Focus (gain far hand and forceful push)
  • Gain power points, augmentable powers
  • Ritual Caster Feat, Ritual book, one 1st level ritual, choice of Tenser's Floating Disk or Sending (Sending)


Feats[]


Skills and Languages[]

Languages: Common, Deep Speech, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 1 dex 0 0 1
Arcana 5 4 int 2 n/a 0 11
Athletics-1str00-1
Bluff4chan/a04
Diplomacy54chan/a09
Dungeoneering1wisn/a01
Endurance1con2003
Heal1wisn/a01
History4intn/a04
Insight51wisn/a06
Intimidate4chan/a04
Nature1wisn/a01
Perception51wis22Backgroundn/a010
Religion4intn/a04
Stealth1dex001
Streetwise4chan/a04
Thievery1dex001
Trained Skills4 


Powers[]

Power Points[]

Total: 2

Powers Known[]


Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Dishearten +4 Int +1 Crystal Orb 0 5 Will
Mind Thrust +4 Int +1 Crystal Orb 0 5 Will
Ravening Thought +4 Int +1 Crystal Orb 0 5 Fort


Equipment[]

Equipment Name Price Weight Notes
Crystal Orb 27 gp 2 lbs Level 1
Backpack 2gp 2 lbs  
Hempen Rope (50') 1gp 10 lb  
Climber's Kit 2gp 11 lb  
Ritual Components (Residuum - Any) 20 gp -  
Ritual Book 0gp 3 lbs  
Total - 28 lb  

Cash on hand: 48 gp

  • Normal Load: 80 lb
  • Heavy Load: 160 lb
  • Maximum Drag: 400 lb


Rituals[]

  • Tenser's Floating Disk (Arcana)
  • Sending (Arcana) (can use for free 1/day)


Wishlist[]

  • Crystal Orb of Life Conversion +1 (level 5)
  • Irrefutable Leather Armor +1 (level 2)
  • Crystal Orb of Nimble Thoughts +1 (level 3)

Tracking[]

Treasure[]

  • 100 gp (starting gold) - 52 gp (level 1 expenses) = 48 gp
  • 189 gp from Until First Light


XP[]


Changes[]

  • Retired

Mini stat block for inclusion in combat posts[]

Updated as necessary

[sblock=Empathy ministats][B][COLOR="Magenta"]Empathy[/COLOR][/B] Shardmind Psion 1
Initiative: +1, Passive Perception: 16, Passive Insight: 20, Senses: Normal
AC:14, Fort:11, Reflex:14, Will:16
HP:[COLOR=White]24[/COLOR]/24, Bloodied:12, Surge Value:6, Surges left:[COLOR=White]7[/COLOR]/7
Resist:  5 psychic
Action Points/Daily Item Uses/Milestones: [COLOR=White]1[/COLOR]/1/0
Power Points:  [COLOR="Magenta"]2[/COLOR]
Powers:[color=Green]
Dishearten
Mind Thrust[/color]
[color=red]Shard Swarm
Far Hand
Forceful Push
Second Wind[/color]
[color=gray]Ravening Thoughts[/color]

Important Stuff:

Conditions:

Full sheet: [url]http://l4w.wikia.com/index.php?title=L4W:PC:Empathy_(evilbob)[/url][/sblock]

Judge Comments[]

Level 1[]

Approval 1[]

Approval from from ScorpiusRisk

  • Please replace See Below with actual information in the summary.

Approval 2[]

Approved from TwoHeadsBarking:

  • Summary: For the sake of consistency, you should change Far Hand's wording to 1st person.
  • Attacks: If you poke around a bit, you could grab some code from a wizard's sheet so you could get an Int-based Mind Thrust into your Attacks table.

Obviously, this is small stuff, so approved.



Status[]

Approved for level 1 with 0 xp by Scorpius Risk and TwoHeadsBarking.

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