Summary[]
Dishearten (At Will Standard Area burst 1 within 10 ✦ Augmentable, Implement, Psionic, Psychic) | Psion 1 |
Target: Each creature in burst | |
Attack: +5 vs. Will | |
Hit: 1d6+6 psychic damage, -2 to attack rolls until the end of my next turn (TENT) | |
Special: augment 1: same, plus target cannot make OAs TENT; augment 2: 2d6+6 damage, -4 to attack rolls TENT |
Mind Thrust (At Will Standard Ranged 10 ✦ Augmentable, Implement, Psionic, Psychic) | Psion 1 |
Target: One creature | |
Attack: +5 vs. Will | |
Hit: 1d10+6 psychic damage | |
Special: can be used unaugmented as a ranged basic attack; augment 1: same, plus target takes -4 penalty to Will TENT; augment 2: 2d10+6 damage, -4 to all defenses TENT |
Shard Swarm (Encounter Move Close burst 1 ✦ Teleportation) | Shardmind Racial |
Target: Each enemy in burst | |
Effect: Each target grants CA to me TENT; teleport 3 |
Far Hand (Encounter Minor Ranged 5 ✦ Psionic) | Psion Class |
Target: One object that weighs 20 pounds or less and isn’t carried by another creature | |
Effect: Either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that’s on your person and simultaneously move a second object that you’re carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less. | |
Special: Sustain minor; either move the target to a square within range or manipulate it. |
Forceful Push (Encounter Free Ranged 10 ) | Psion Class |
Target: One creature | |
Effect: Slide the target 1 square, but not into hindering terrain |
Ravening Thought (Daily Standard Ranged 10 ✦ Implement, Psionic, Psychic) | Psion 1 |
Target: One creature | |
Attack: +5 vs. Will | |
Hit: 2d6+6 psychic damage, ongoing 5 psychic damage (save ends) | |
Miss: 1/2 damage, ongoing 3 psychic damage (save ends) | |
Effect: 2ndary attack: each enemy adjacent to the target; +6 vs. Will; 1d6+6 psychic damage, ongoing 5 psychic damage (save ends) |
Fluff[]
Background[]
It is said that when a good creature finally gives in to hatred or grief, the last little bit of their hope floats away and becomes a tiny crystal shard. These tiny crystals drift through the ether, and occationally find one another. Eventually, when enough of them have gathered, they form something new: a being of hope just on the verge of losing hope; a soft creature that is also hard.
That is what is said.
Not too long ago, many tiny fragments seem to have found each other, and Empathy came together from the mist. Since that time she has been seeking... wandering.
Eager to experience new things and discover that which has been lost, she is both a powerful force of psychic energy and a fragile crystaline creature. A being of great potential, made of powerful emotions, she is driven to new experiences both good and bad. Ultimately, her final form - benevolent force of good or chaotic force of destruction - will be heavily influenced by the experiences she has and the people she meets along the way.
Exploits[]
After her first adventure, Empathy decided to return to the mist. Her body evaporated and the tiny fragments went forth, possibly to find structure again some day...
Appearance and personality[]
Age: not much
Gender: somewhat female
Height: 6'
Weight: 200 lb.
Alignment: good
Personality: Quick to emotion, but quick to return to normal as well. Happy to help; a bit naive. Very curious, but not necessarily vocal about it.
Physical Description: A red-ish colored shardmind with vaguely feminine features. Her red coloring changes from deep red to pink based on her mood.
Background Benefit[]
General -> Geography Forest -> +2 Perception
Empathy first came to be in a forested area and has spent the most time there so far.
Hooks[]
- Hook 1: Empathy craves experiences and will take nearly any offer that seems to promise something interesting in return.
- Hook 2: A bit naive, she can be tricked fairly easily as well - although her wrath is substantial.
Kicker[]
- Empathy is out to experience the world - good or bad - and her experiences will shape her destiny substantially.
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Wis | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Cha | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 0 | -1 | AC | ||||||||
Basic Ranged |
4 | int | Mind Thrust | 1 | accurate orb | 0 | 5 | Will |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+4 | dex/int | 0 | 14 | ||||||||
Fortitude | -1/+1 | str/con | 0 | 11 | ||||||||
Reflex | +1/+4 | dex/int | 0 | 14 | ||||||||
Will | +1/+4 | wis/cha | 2 | 0 | 16 |
Saving Throw Bonuses: None
Resistances: 5 psychic
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 16 |
Passive Perception | 1 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 5 | 20 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 12 | 4 | 0 | 0 | 0 | 0 | 24 | 12 | 6 |
Surges per Day 7 (Class 6 + Con 1)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Crystalline Mind: Resist 5 psychic
- Immortal Origin: Considered an immortal creature for the purpose of effects that relate to creature origin
- Living Construct: No need to eat, drink, breathe, or sleep. Never make Endurance checks to resist the effect of starvation, thirst, or suffocation.
- Shard Swarm: see powers, above
- Telepathy: Can communicate telepathically with any creature within 5 squares of you that has a language
- +2 Intelligence, +2 Charisma or +2 Wisdom (Cha)
- +2 Arcana, +2 Endurance, +2 to 1 other (perception)
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Choice of 1 (draconic), Common, Deep Speech
Class Features[]
- +2 Will
- DISCIPLINE FOCUS: Telekinesis Focus (gain far hand and forceful push)
- Gain power points, augmentable powers
- Ritual Caster Feat, Ritual book, one 1st level ritual, choice of Tenser's Floating Disk or Sending (Sending)
Feats[]
Skills and Languages[]
Languages: Common, Deep Speech, Draconic
Skills | |||||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | AC Pen | Level Bonus | Total |
Acrobatics | 1 | dex | 0 | 0 | 1 | ||||||||
Arcana | 5 | 4 | int | 2 | n/a | 0 | 11 | ||||||
Athletics | -1 | str | 0 | 0 | -1 | ||||||||
Bluff | 4 | cha | n/a | 0 | 4 | ||||||||
Diplomacy | 5 | 4 | cha | n/a | 0 | 9 | |||||||
Dungeoneering | 1 | wis | n/a | 0 | 1 | ||||||||
Endurance | 1 | con | 2 | 0 | 0 | 3 | |||||||
Heal | 1 | wis | n/a | 0 | 1 | ||||||||
History | 4 | int | n/a | 0 | 4 | ||||||||
Insight | 5 | 1 | wis | n/a | 0 | 6 | |||||||
Intimidate | 4 | cha | n/a | 0 | 4 | ||||||||
Nature | 1 | wis | n/a | 0 | 1 | ||||||||
Perception | 5 | 1 | wis | 2 | 2 | Background | n/a | 0 | 10 | ||||
Religion | 4 | int | n/a | 0 | 4 | ||||||||
Stealth | 1 | dex | 0 | 0 | 1 | ||||||||
Streetwise | 4 | cha | n/a | 0 | 4 | ||||||||
Thievery | 1 | dex | 0 | 0 | 1 | ||||||||
Trained Skills | 4 |
Powers[]
Power Points[]
Total: 2
Powers Known[]
- Psion
- At-Will - 1st Level
- Daily - 1st Level
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Dishearten | +4 | Int | +1 | Crystal Orb | 0 | 5 | Will | ||||||
Mind Thrust | +4 | Int | +1 | Crystal Orb | 0 | 5 | Will | ||||||
Ravening Thought | +4 | Int | +1 | Crystal Orb | 0 | 5 | Fort |
Equipment[]
Equipment Name | Price | Weight | Notes |
---|---|---|---|
Crystal Orb | 27 gp | 2 lbs | Level 1 |
Backpack | 2gp | 2 lbs | |
Hempen Rope (50') | 1gp | 10 lb | |
Climber's Kit | 2gp | 11 lb | |
Ritual Components (Residuum - Any) | 20 gp | - | |
Ritual Book | 0gp | 3 lbs | |
Total | - | 28 lb |
Cash on hand: 48 gp
- Normal Load: 80 lb
- Heavy Load: 160 lb
- Maximum Drag: 400 lb
Rituals[]
- Tenser's Floating Disk (Arcana)
- Sending (Arcana) (can use for free 1/day)
Wishlist[]
- Crystal Orb of Life Conversion +1 (level 5)
- Irrefutable Leather Armor +1 (level 2)
- Crystal Orb of Nimble Thoughts +1 (level 3)
Tracking[]
Treasure[]
- 100 gp (starting gold) - 52 gp (level 1 expenses) = 48 gp
- 189 gp from Until First Light
XP[]
- 1696 XP from Until First Light
Changes[]
- Retired
Mini stat block for inclusion in combat posts[]
Updated as necessary
[sblock=Empathy ministats][B][COLOR="Magenta"]Empathy[/COLOR][/B] Shardmind Psion 1 Initiative: +1, Passive Perception: 16, Passive Insight: 20, Senses: Normal AC:14, Fort:11, Reflex:14, Will:16 HP:[COLOR=White]24[/COLOR]/24, Bloodied:12, Surge Value:6, Surges left:[COLOR=White]7[/COLOR]/7 Resist: 5 psychic Action Points/Daily Item Uses/Milestones: [COLOR=White]1[/COLOR]/1/0 Power Points: [COLOR="Magenta"]2[/COLOR] Powers:[color=Green] Dishearten Mind Thrust[/color] [color=red]Shard Swarm Far Hand Forceful Push Second Wind[/color] [color=gray]Ravening Thoughts[/color] Important Stuff: Conditions: Full sheet: [url]http://l4w.wikia.com/index.php?title=L4W:PC:Empathy_(evilbob)[/url][/sblock]
Judge Comments[]
Level 1[]
Approval 1[]
Approval from from ScorpiusRisk
- Please replace See Below with actual information in the summary.
Approval 2[]
Approved from TwoHeadsBarking:
- Summary: For the sake of consistency, you should change Far Hand's wording to 1st person.
- Attacks: If you poke around a bit, you could grab some code from a wizard's sheet so you could get an Int-based Mind Thrust into your Attacks table.
Obviously, this is small stuff, so approved.
Status[]
Approved for level 1 with 0 xp by Scorpius Risk and TwoHeadsBarking.